
Lanternbound
A little light. A long way down.
Lanternbound is an illustrated isometric party roguelike that runs entirely in your browser. Gather five adventurers, chart a living dungeon floor by floor, and keep one small lantern burning all the way to the Heart of Night.
One lantern, ten floors
Every descent is a new floor: 14–22 irregular chambers, loop shortcuts, flooded causeways, armories behind guarded keys, and a guardian waiting at the end. Any three cleared encounters earn the seals that open the guardian's gate — the rest of the branches are yours to explore or leave in the dark.
In a hurry? Quick Descent keeps the short three-floor run, about three minutes of active play.
Ten jobs, eighty talents
Warden, Ranger, Mender, Arcanist, Rogue, Berserker, Paladin, Engineer, Druid, Necromancer. Each hero has their own skill tree, a signature ability, and a role in the marching order — melee up front, ranged and support behind. Five cross-job bonds reward a party that actually fits together.
Combat you can read
Initiative is a visible queue, not a burst of numbers. Every actor telegraphs windup, lunge, travel, impact and recovery. Health, sound and recoil all land on the deferred impact, so a strike you queued is a strike you can watch land. Pause freezes everything mid-swing.
The dungeon bites back
Guarded keys open specific armories. Floodgates drain pools and carve new shortcuts. Shrines, bargains, lost libraries, runic forges, stranded recruits and a hidden vault sit off the main road — and some of them are worth the risk. Equipment wears out and eventually perishes. Loot what you can carry, repair what you can't replace.
What's in this build
- Ten-floor expedition or three-floor quick descent, seeded and replayable
- Ten hero jobs with animated cutout sprites — 22 authored frames each
- Fifteen enemy archetypes and ten guardians with telegraphed patterns and phases
- Skill trees, bonds, gear durability, legacy upgrades and post-victory difficulty
- Mouse, keyboard and touch controls; the layout adapts to a phone screen
- Procedural audio and a self-contained build — no account, no third-party CDN
Best on desktop; fully playable on a phone. Keyboard: Space pause · 1–4 actions · Tab floor map · O formation · T talents · B backpack · C codex · H help.
Built with vanilla JavaScript and Canvas 2D. Hero illustrations and the cover were AI-generated for this project; most monster artwork is adapted from CC-BY-SA Flare and OpenGameArt sprite sheets, credited in full inside the game's Art credits and in the source repository. Code is MIT.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | syawqy |
| Genre | Role Playing, Strategy |
| Tags | 2D, AI Generated, Dark Fantasy, Dungeon Crawler, Isometric, Roguelike, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted |





Leave a comment
Log in with itch.io to leave a comment.